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Killing floor 2 firebug perks5/28/2023 ![]() ![]() Some matches may just have you taking a backseat while a teammate wades into the fire. In every cooperative game, someone gobbles up most of the glory. Ramping up the difficulty may cut into your team's Dosh earnings, but the extra enemies grant more kills and better experience gains.Ĭhoose perks that gain more average experience per match Slashers, for example, will perform quick rolls and leaps to dodge your attacks- It's truly amazing to see in action. Dipping your toes into Suicidal gives the horde new abilities, faster speeds, and shorter tempers. When things get dialed up, don't just expect a lazy health and damage increase for all the Zeds. To stop receiving these emails, you may unsubscribe now.Killing Floor 2 was praised at launch for its gameplay on higher difficulties. You are subscribed to email updates from KillingFloor: Co-op Survival Horror. I think this would be a great change imo. By the time you're done reloading, it is back to zero pretty much. The others weapons, you basically finally get to x5 and have to reload. If you miss, goes back to zero.ĮBR, FAL, and 9mm are the only weapons that make full use of the multiplier. I don't see how this would break the game or become unbalanced. Gunslinger, you can keep it at x5 easily with the Tactical Reload skill. For instance, once you get the x5 multiplier, you start reloading and it goes back down to zero. Instead of the multiplier being on a timer like Gunslinger, why not keep the multiplier up until you miss a headshot? I suggest this because the multiplier becomes pointless when you are reloading perk weapons. What I Wish The "HRG Incision" Actually Was So, why do most of y'all not seem to like it? I'm curious what you guys think. Idk, maybe I was just dumb for underestimating it but Firebug shreds way fuckin harder than anyone led me to believe. It's not a flaw in either class, just don't pair the two or keep them seperate. I understand that his fire panic can make aiming more of a struggle for Gunslingers and Sharpshooters, but they aren't really designed to be compatible in the first place. The only consistent issue I have with Firebug is that he really struggles with Fleshpounds and Quarterpounds, but everybody has a drawback, and he handles every other Zed just fine. Maybe I'm a sucker for pyros but laying down a line of fire in front of a Scrake, smacking him with a molotov, and unloading a Dragonsbreath into him never gets old. ![]() He feels a bit more malleable than a lot of the other classes while still having a strong focus across them all (unlike Survivalist). It wasn't until I picked up Firebug a second time that I really figured out how to use the class effectively, and holy hell is it fun.įirebugs perk weapons are some of my favorite in the game between the Flamethrower, Mac10, Helios Rifle, Dragonsbreath (my personal favorite) and all the other ones I won't list, he has one of the most diverse arsenals in the game. I didn't click with it and quickly moved on. I kept dying super quick from getting cornered bc I didn't have enough stopping power and the fire felt weak. But inevitably I found my curiosity peaked, and I gave Firebug a try. This obviously made me avoid the class entirely, instead choosing to level more popular classes like Support and Gunslinger before even considering it. Idk how unpopular of an opinion this is since I'm kinda new to the community, but Firebug seems really underrated.Įverything I've seen of this sub, steam forums, and YouTube has told me that Firebug is among the worst of the classes often held in comparison to Survivalist and SWAT. ![]()
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